package projectiles
{
	public class Purple_Projectile extends Offensive_Projectile
	{
		public function Purple_Projectile(sU:*, tU:*,gH:GameHandler)
		{
			super(sU, tU,gH);
			this.y -= 10;
		}
		override public function end_move(){
			if(died)
				return;
			target.hit("purple",this.attack_damage);
			die();
		}
	}
}